... it's coming.
Thursday and Friday were spent learning how to hammer the leather onto the matrix, and then polish it (sorry, I don't have any pictures of this part of the process yet, as my hands were busy.) The polishing is one of the most mysterious and frustrating things I've ever learned how to do. Leather is a very complex substance, with an amazing 3-dimensional structure—different things happen at different depths when you hammer or rub it. It's like nothing I've ever worked with before. I don't have the work in my hands yet.
Stefano arrived in Paris Sunday night, and yesterday the atélier got down to serious business. He has several orders for masks from his inventory of matrices, and a few new masks to make. And he gave me some wood to start carving with:

And here I am making my very first cuts. Notice that I'm
smiling.

The smiles would not last very long.
This is my first carving experience, and it's of course totally different from working with clay because there are no do-overs. You can't
add anything. You can only subtract. So here's the same block of wood 5 1/2 hours later:

And that's where I left it at the end of the day yesterday. Note that the block was not quite the right size to fit the full nose; another piece of wood will be glued on to work the 3-4 cm of the tip.
The wood is starting to feel less foreign under my hands, the tools feel more like things I can articulate with. Stefano would not let me use any saws to cut away large areas; I had to use the gouges and chisels to chip, chip, chip away at the block until the form began to reveal itself. Later he gave me some big files which help immensely with rounding the surfaces of the head.
When I first arrived yesterday and Yohan and Carolina were introducing me, I told him that I had started a clay
maquette and Yohan pulled the plastic bag off to show it to Stefano. And he looked at it, serious and a little startled, and we experienced two seconds of profound stillness—the only two seconds of such stillness in the entire time I've been in that room. He then hurried over and inspected it closely, then quickly walked away saying, "well, we are starting with something very difficult here." And then he seemed to forget all about it.
Later he gave me the wood and showed me the gouges; he said, "take the ones you need and get started."
Which ones did I need? I had no idea.
This is an atélier where a lot of students and young artists come for training, apprenticeships, internships. And Stefano is not afraid to to let us dive in and make mistakes. He criticizes Yohan for telling too much, and insists that we do it ourselves. I'm really grateful that he's letting me follow my vision on this Capitano; it might well be a disaster, but I'll learn a lot about wood and leather.
After a while the gouges themselves tell me which ones I need. The wood tells me. I can see or feel the surface I need to smooth; I can close my eyes and listen to the volumes in between my fingers.
I suspect it will take 50 matrices to feel comfortable with the wood—maybe 100—but I can feel it starting.
The most difficult thing so far has been trying to penetrate a lot of wood that I know I don't need, but not knowing how deep to dig. As you saw from the first photo above, I drew a profile of the clay onto the wood, but of course the profile lines only help when you're looking dead-on from the side. How do you find those slanted surfaces, those 3-dimensional curves from above? Where is that surface on the cheeks, or the nostril? It doesn't ever
touch the lines of the drawing. Ultimately, you can't try to carve the lines, anyway, you have to find the surfaces, the volumes that make the facial features; the lines are merely the intersections of the surfaces. You can only use them as landmarks. If you try to carve them, you'll gouge out some volume that you probably needed.
For me, it's been generally a matter of working on one thing—say, the bridge of the nose—until I can't see or feel it anymore, or until I cannot work it anymore without knowing something else that comes near it—say, the eye socket. So I go work on that for a while. This I skip around over the whole thing until the disparate parts start to come together. The lip helps me find the nostrils, which inform the whole nose. The bridge of the nose determines the start of the forehead. The forehead swings over the eyes and meets the temple, which devolves into the cheek, which then show me the heretofore-invisible angle of the lip.
So here is the wood after four hours today, and again after eight hours:


The nose is still the least-refined part, obviously, but the rest has gained a lot of clarity. That's Stefano in the background, by the way. So: more progress tomorrow, I hope.